AI Insights · Timothy · October 2022
Top 5 Solitaire Games on iOS in France Q3 2022
In Q3 2022, the top solitaire games on iOS in France showed varied trends in weekly downloads, revenue, and active users, with notable performances from Solitaire Grand Harvest and Tiki Solitaire TriPeaks.
In the third quarter of 2022, the top solitaire games on iOS in France demonstrated diverse performance metrics. Let's dive into the details of each game, based on data from Sensor Tower.
Solitaire Grand Harvest from Supertreat saw a steady increase in weekly revenue, peaking at around $19K in late August. Weekly downloads fluctuated, starting at 626 in late June and reaching a high of 1.5K at the beginning of August. The game experienced a slight decline in weekly active users, from 27K at the start of the quarter to 21.9K by the end of September.
Solitaire Cruise Tripeaks Game by Samfinaco LLC had a stable weekly revenue, with figures hovering around $4K to $5.2K. Weekly downloads showed a downward trend, starting at 266 and dropping to 180 by the end of September. The game maintained a relatively consistent number of active users, with a slight dip mid-quarter but recovering to 6.9K by the end of September.
Solitaire Home Design-Fun Game from HONG KONG FOTOABLE TECHNOLOGY LIMITED demonstrated fluctuating weekly revenue, starting at $4.4K and ending at $2.4K. Weekly downloads dramatically decreased from 950 in late June to 324 by the end of September. Active users also saw a decline, from 8.5K to 5.6K throughout the quarter.
Tiki Solitaire TriPeaks by Scopely, Inc. experienced a significant rise in weekly revenue, peaking at approximately $4.7K in the last week of September. Weekly downloads increased steadily, starting at 831 and reaching 3.4K by the end of the quarter. Active users grew consistently, from 3K at the beginning of the quarter to 6K by the end of September.
King's Pyramid Solitaire Saga had a relatively stable weekly revenue, averaging around $1.6K to $1.9K. Weekly downloads remained consistent, with figures ranging from 115 to 161. The game maintained a steady number of active users, fluctuating slightly around the 1.3K to 1.4K mark throughout the quarter.
For more insights and detailed data, visit Sensor Tower.